Updates and a Free Version Oh My!!!

July 3, 2009

“hExistentialism is a seemingly simple, yet maddeningly additive game.”

These are the words from the Gadgeteer review of hExistentialism.

As reviews keep coming in we are getting the sense that the game test the limits of a users patience with it’s mountain dew-ish extream learning curve.

Well have I got some great news for you. We just submitted an update to apple. In this update we added difficulty levels!!! There is now easy, medium and hard. Easy is about as easy as playing bass on easy in Guitar Hero and contains 6 variations on the game. Medium will take you brain for a short jog and we added 4 variations to that just in case you feel you are not ready for the Spartan like brain work out that is hard.

And just to put a cherry on top of all this good news. Our amazing programmer made it so our designer can add variations to easy and medium. So we will be updating the app just about weekly for the next 4-6 weeks.

Oh wait I almost forgot. We are also giving out free samples. Yes we also submitted hExistentialism Lite. If Apple approves the lite version will have 1 level of each difficulty and the tutorial. Hard will be limited to 9 matches before we ask you to buy the full version.

Picture 1

So have fun and tell you friends.

3 Responses to “Updates and a Free Version Oh My!!!”

  1. Love the new additions. Waiting with ‘bated breath for the new version…

    There are two things I would like to see with this game:

    1) list of the top ten scores. It took me a while to see that the top score was even saved.

    2) More information on what it takes to get to the end. I was having a \perfect\ (well – in my mind anyways) game – eg – I had an inertia score of 25 – and the game ended.

    3) would also like an endless game – one where the object is to get the largest inertia score you can. get one wrong – game over.

  2. I like the general concept, but because it is relatively straightforward to play perfectly if you’re careful enough, it needs something else to maintain some sort of challenge.

    Possibilities might be some combination of…

    - Reducing the inertia by one point every minute or two
    - Adding a fixed time limit to the game
    - Sometimes presenting impossible situations where you need to use “nExt hEx” – it’s too easy when you know there’s always a solution.
    - Keeping a high score table

  3. Thanks for your suggestions. I would like to let you know that we are currently working on a website dedicated to hExistentialism. On this website we will have a “user requests and planned features page.” On this page we will respond and plan out features while interacting with our users.

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