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	<title>Comments on: Updates and a Free Version Oh My!!!</title>
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	<link>http://ayumusoft.com/2009/07/updates-and-a-free-version-oh-my/</link>
	<description>Chimp Development; Smarter than Guerrilla Development</description>
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		<title>By: Dani</title>
		<link>http://ayumusoft.com/2009/07/updates-and-a-free-version-oh-my/comment-page-1/#comment-33</link>
		<dc:creator>Dani</dc:creator>
		<pubDate>Fri, 17 Jul 2009 20:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://ayumusoft.com/?p=250#comment-33</guid>
		<description>Thanks for your suggestions. I would like to let you know that we are currently working on a website dedicated to hExistentialism. On this website we will have a &quot;user requests and planned features page.&quot; On this page we will respond and plan out features while interacting with our users.</description>
		<content:encoded><![CDATA[<p>Thanks for your suggestions. I would like to let you know that we are currently working on a website dedicated to hExistentialism. On this website we will have a &#8220;user requests and planned features page.&#8221; On this page we will respond and plan out features while interacting with our users.</p>
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		<title>By: Richard Fryer</title>
		<link>http://ayumusoft.com/2009/07/updates-and-a-free-version-oh-my/comment-page-1/#comment-32</link>
		<dc:creator>Richard Fryer</dc:creator>
		<pubDate>Wed, 08 Jul 2009 16:36:39 +0000</pubDate>
		<guid isPermaLink="false">http://ayumusoft.com/?p=250#comment-32</guid>
		<description>I like the general concept, but because it is relatively straightforward to play perfectly if you&#039;re careful enough, it needs something else to maintain some sort of challenge.  

Possibilities might be some combination of...

- Reducing the inertia by one point every minute or two
- Adding a fixed time limit to the game
- Sometimes presenting impossible situations where you need to use &quot;nExt hEx&quot; - it&#039;s too easy when you know there&#039;s always a solution.
- Keeping a high score table</description>
		<content:encoded><![CDATA[<p>I like the general concept, but because it is relatively straightforward to play perfectly if you&#8217;re careful enough, it needs something else to maintain some sort of challenge.  </p>
<p>Possibilities might be some combination of&#8230;</p>
<p>- Reducing the inertia by one point every minute or two<br />
- Adding a fixed time limit to the game<br />
- Sometimes presenting impossible situations where you need to use &#8220;nExt hEx&#8221; &#8211; it&#8217;s too easy when you know there&#8217;s always a solution.<br />
- Keeping a high score table</p>
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		<title>By: Gareth Jones</title>
		<link>http://ayumusoft.com/2009/07/updates-and-a-free-version-oh-my/comment-page-1/#comment-31</link>
		<dc:creator>Gareth Jones</dc:creator>
		<pubDate>Wed, 08 Jul 2009 15:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://ayumusoft.com/?p=250#comment-31</guid>
		<description>Love the new additions.  Waiting with &#039;bated breath for the new version...

There are two things I would like to see with this game:

1) list of the top ten scores.  It took me a while to see that the top score was even saved.

2) More information on what it takes to get to the end.  I was having a \perfect\ (well - in my mind anyways) game - eg - I had an inertia score of 25 - and the game ended.

3) would also like an endless game - one where the object is to get the largest inertia score you can.  get one wrong - game over.</description>
		<content:encoded><![CDATA[<p>Love the new additions.  Waiting with &#8216;bated breath for the new version&#8230;</p>
<p>There are two things I would like to see with this game:</p>
<p>1) list of the top ten scores.  It took me a while to see that the top score was even saved.</p>
<p>2) More information on what it takes to get to the end.  I was having a \perfect\ (well &#8211; in my mind anyways) game &#8211; eg &#8211; I had an inertia score of 25 &#8211; and the game ended.</p>
<p>3) would also like an endless game &#8211; one where the object is to get the largest inertia score you can.  get one wrong &#8211; game over.</p>
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