Updates and a Free Version Oh My!!!

“hExistentialism is a seemingly simple, yet maddeningly additive game.”

These are the words from the Gadgeteer review of hExistentialism.

As reviews keep coming in we are getting the sense that the game test the limits of a users patience with it’s mountain dew-ish extream learning curve.

Well have I got some great news for you. We just submitted an update to apple. In this update we added difficulty levels!!! There is now easy, medium and hard. Easy is about as easy as playing bass on easy in Guitar Hero and contains 6 variations on the game. Medium will take you brain for a short jog and we added 4 variations to that just in case you feel you are not ready for the Spartan like brain work out that is hard.

And just to put a cherry on top of all this good news. Our amazing programmer made it so our designer can add variations to easy and medium. So we will be updating the app just about weekly for the next 4-6 weeks.

Oh wait I almost forgot. We are also giving out free samples. Yes we also submitted hExistentialism Lite. If Apple approves the lite version will have 1 level of each difficulty and the tutorial. Hard will be limited to 9 matches before we ask you to buy the full version.

Picture 1

So have fun and tell you friends.

Great Review from AppScout.com

“hExistentailism is the rare casual game that really engages your brain.”

Here is a stellar review from AppScout.com

We are really happy about this one.

Randomn3ss.com Reviews hExistentialism

“…it’s quite addicting. I’m a huge fan of logic and this is perfect.”

Check out the full review here.

From the Vault

I am posting some pictures from deep development. Be warned we went a little kookoo.

Submission Complete

As of 9:19pm on May 12th 2009 our new iPhone game hExistentialism has been submitted to Apple for review.

In Review

We now play the iTunes Connect refresh game as described by the good folks at Magic Jungle Software. “…just before it appears in the App Store. As long as the developer stays awake 24 hours a day, they can rush in to iTunes Connect on receipt of this email, and change the availability date to today…

Until then please check out our hExistentialism page for more info  and screen shots of the game.

Release info:

Submission Date: 05/12/09

Availability Date: 05/16/09 (This is a weird date that apple wants that has nothing to do with the day you can buy our game)

Date Actually Available on AppStore: ??????

Official Release Date: 05/22/09

Ayumusoft Project #1 – 86 days in the Making, *56 Days in the waiting.

*(48 days to fix account info, 12 for the little green check mark, 0 in review)

1 Way to be an Open Developer

In a recent post about sales figures for the Flight Control The Firemint team openly and unofficially posted there sales figures. Here are some highlights

  • Sales during the report period: 587,485
  • Sales to date (6 March to 27 April): over 700,000
  • Graph of global sales per day
  • Total sales per country (57% of sales in USA)
  • Peak sales days (over 35,000 sold on best day) and sales trends over time
  • Highest daily sales per country (19,164 in the USA)
  • Chart performance: sales per day per country at #1
  • Appendix with 8 pages of raw sales data: units per day per country

Here at Ayumusoft we will also openly and unofficailly post our sales figures for hExistentialism.  So with any luck and tennacity we can post nice figures like the ones above.


Now that art is locked for submission, we can announce our first game “hExistentialism”. Since we want to be mysterious like The Night Man (Uhh aahahh). Sorry about that, since we want to be mysterious. We are releasing 1 screenshot of the game. Come back soon for more, or just add us to your rss that works too.

Ohh Mysterious

Ooh how mysterious

Call Call Call Call …. Call

A little more on my little green check mark adventure.  8 days before I received the little green check mark I spoke to the great people at Apple regarding the missing little green check mark.

Learning from my previous mistake of being content with the first person I spoke to and their solutions. I asked to speak to a Superior (Supervisor), which is what had helped get all my info fixed in the first place.

What I learned from this phone call was gold.

The more you call, the faster stuff gets done. Unlike most places where “Escalations” moves you up a ladder of people that can do something for you i.e. phone support => tech support => engineers. In Apple Land “Escalations” adds a +1 urgent to your problem. How do I know this, well the supervisor told me that is how it worked. He also said that if you call and just say “I want you to put my problem in Escalations”. Support won’t know what you mean. So explain your problem then put the word “Escalations” in what you want them to do.

So in short call often. Apple Dev Support is like your busy uncle that won’t remember your birthday unless you call him the day before to remind him you exist.

One more thing the dev support team is not alll that big. Remember names people give you. Get there last names. If you start refering to the poeple you last spoke to, the new person will actually go up and ask them whats going on.